Maya Redshift渲染Xgen毛发流程¶
- 创建个球和地面,选择球Import Preset From Library,选择Sheep预设
- 创建Redshift Physical Light,修改Light Type>Directional,Intensity Multiplier>1
- 创建Redshift Dome Light,降低Tint
- 创建RedshiftHair材质,选择description给上材质
- 修改Xgen面板Renderer为Redshift
- 修改Render Settings>GI>Brute Force,采样32-128
- 创建RedshiftUserDataColor节点连接到rsHair节点
- 实现颜色过度,创建RedshiftHairPosition和ramp[Texture]节点连接