Maya Redshift渲染Xgen毛发流程

  • 创建个球和地面,选择球Import Preset From Library,选择Sheep预设
  • 创建Redshift Physical Light,修改Light Type>Directional,Intensity Multiplier>1
  • 创建Redshift Dome Light,降低Tint
  • 创建RedshiftHair材质,选择description给上材质
  • 修改Xgen面板Renderer为Redshift
  • 修改Render Settings>GI>Brute Force,采样32-128
  • 创建RedshiftUserDataColor节点连接到rsHair节点
../_images/rshair.png ../_images/xgen_hair1.png
  • 实现颜色过度,创建RedshiftHairPosition和ramp[Texture]节点连接
../_images/rsramp.png ../_images/xgen_hair2.png