Maya重命名工具¶
ls document讲解
import maya.cmds as cmds
def renameTool(pattern, targets):
if not targets:
cmds.warning("Please select at least one object")
return None
for target in targets:
if not cmds.objExists(target):
cmds.warning("%s is not exists" % target)
continue
print(target)
cmds.rename(target, pattern)
rename("item", mc.ls(sl=True))
import maya.cmds as cmds
NUM_MATCH_SYMBOL = "#"
def renameTool(pattern, targets, start=1):
"""
Naming function
Arguments :
pattern - str The naming pattern
targets - list The need to renaming objects
start - int The start number (default is 1)
"""
newNameHead = ""
newNameTail = ""
# If start is negative, set it to zero
if start < 0:
start = 0
# Find first sharp symbol position
# If not found
position = pattern.find(NUM_MATCH_SYMBOL)
numberOfSharp = pattern.count(NUM_MATCH_SYMBOL)
if position < 0:
print("No \"#\" found, the number will suffix")
newNameHead = pattern
numberOfSharp = 1
else:
newNameHead = pattern.split(NUM_MATCH_SYMBOL)[0]
newNameTail = "".join(pattern.split(NUM_MATCH_SYMBOL)[1:])
counter = start
for target in targets:
if not cmds.objExists(target):
continue
newName = newNameHead
newName += str(counter).zfill(numberOfSharp)
newName += newNameTail
cmds.rename(target, newName)
counter += 1
return True
renameTool("item_###_grp", cmds.ls(sl=True), 10)
如何写成package使用
python中执行mel mel中执行python
#!/usr/bin/python
# -*- coding: utf-8 -*-
try:
from PySide import QtGui
from PySide import QtCore
except ImportError:
from PySide2 import QtWidgets as QtGui
class Example(QtGui.QDialog):
def __init__(self, parent=None):
super(Example, self).__init__(parent)
self.initUI()
def initUI(self):
self.setGeometry(600, 300, 500, 500)
self.setWindowTitle("Example")
if __name__ == "__main__":
ex = Example()
ex.show()